

You’ll see yet more cuts when you transition into the game’s melee combat, which is activated whenever an enemy nears (and appears to be the only way to rid yourself of foot soldiers). It doesn’t help matters that moving with the d-pad is stiff and awkward.

The problem is the mix of camera styles combined with quick cuts between shots in third-person makes playing the game disorientating and a constant struggle to get your bearings. When zipping between points the game reduces your field of view to reduce nausea. You walk around with cinematic camera angles similar to games like Chronos but, whatever you need to use a Batarang or aim the grapple gun, you press the A button to jump inside the cowl and aim with your head. The camera, for example, mixes up third and first-person. The problem is that this makes for a dizzying and dull VR game. In fact, it’s even closer to the original Arkham games than Rocksteady’s VR debut was you zip between vantage points using a grappling hook and then, when the time is right, swoop down to launch surprise attacks on enemies and engage in hand-to-hand combat. In fairness to VRSE Batman, it does try to do everything that Batman: Arkham VR didn’t. After that you’re free to place the phone in any other mobile headset to enjoy the game. The shoddy device is only one part of the package, though it also comes with an exclusive new Batman VR game that can only be activated by pairing the motion controller to your smartphone. Earlier this week we reviewed the VRSE Batman VR headset and, well, we’ll let the article speak for itself.
